The adventurers descend into the underworld using dwarven spelunker hirelings to assist. They fight cavernlight moss, bats, and giant funnel-web spiders. I also do a review of Owlbear Rodeo VTT, discuss use of hirelings to enhance the game, mine exploration videos, and dungeoneer survival guides.
Jabari Rajul-min Alshrq, Human Monk 2/Cleric 1 (class and a half) of Horus
Magnus, Gnome Druid 3 of Belenus
Malcolm, Human Wizard 3/Bard 1 of Arcanus
Homonoea, Dragonslayer 2 of Athena
Rok, Half-Orc Fighter 3 of Crom
Anne, Elf Rogue 3/Cleric 2 of Laeroth Mestarine
Thorthic Norain, Dwarven Barbarian/Cleric of Thor
Three “Axe for Hire” Dwarves of Dumathoin
Three “Wayfinder” Dwarves of Dumathoin
Game Session Diary:
The adventurers descend into the underworld seeking out the origins of raiding Grimlocks they had previously encountered, seeking treasure, exotic underground creatures and draconic creatures.
Before getting any further, I want to mention how much I still love Owlbear Rodeo VTT for games I run online. For this session I used an initiative tracker that I learned of watching some You Tube tutorials (you can take whatever style initiative tracker you like, upload it as a token, and then just drag it onto your map and your players can drop their tokens on top of it when they roll initiative. In the map shown below you can see the initiative bar and player tokens at the bottom left. In the top left the players have set up marching order (or watch order if they are resting). And on the map we simply use one token to represent the group, NPC, and monster(s) and rely on theatre of mind to deal with the details. I am a huge theatre of mind person and only want to rely on a VTT at the most minimal, non-intrusive level, and Owlbear Rodeo is the best VTT out their to assist a GM in running a game and not become a crutch for which you have to spend untold hours using it to prepare for a game. The setup below took me 5 minutes.
This VTT map I used for my adventure can be located at: https://www.crookedstaff.co.uk/2020/02/vtt-maps-for-february.html
Okay, back to the game diary. Thorthic, an NPC that has been with this group for quite a while new they would need some help when he learned they were going to descend into the earth. He may be a dwarf and has some knowledge regarding stonework, but he is a barbarian/cleric of Thor, so decided to hire (with some of the money he got from previous adventures with the group) some dwarven miners and mercenaries of the dwarven god Dumathoin, who has enhanced their mining abilities (in my game world worshipping a god bestows some special abilities, much like specialty priests from 2E or prestige classes from 3E). With their additional abilities (background as miners) and equipment (e.g. expert dungeoneer backpacks with lots of rope, grappling hooks, etc.) they were prepared.
And now a quick aside on Hirelings! Hirelings are a great way provide much needed skill enhancement and extra muscle if the group ends up in a tough situation. It allows players to focus on what is important to them without having to get too bogged down in other details while I still get to emphasize other important parts of the adventure. With extra muscle the adventure can also be more challenging. It really is the perfect balance, the NPC and hirelings lurk in the background letting the PC’s shine, and when a major challenge arises, they can then do their thing as support.
Okay, now back to the game diary! After descending through the original Grimlock area they had visited more than a month before, they arrived at a large cavern filled with a green moss with yellow glowing spheres (Cavernlight Moss, see picture below). It mostly hugged the edges of this huge cavern (see the map above; each square represents 10 feet). In the central part of the cavern hundreds of bats lurked on the ceiling a hundred feet above them.
The characters had to decide how they were going to proceed through the cavern, down the central portion underneath the bats and move through as much as several feet of bat guano, or hug the sides and discover whether the cavernlight moss was carnivorous.
They moved to the side to avoid as much guano as possible and the cavernlight moss swung its tendrils toward the party members! Many swung their weapons and tore off a tendril here and there, but Anne was not going to waste any time, she cast sound burst, which caused such a boom that chunks of moss fell to the ground as well as over a dozen bats! If they weren’t awake before, the bats were sure awake now! While other adventurers tried to move forward, Anne sent up another sound burst, the cavernlight moss in that early section was now dead and dozens more bats fell from the air, with the rest deafened or confused by the sound. Anne then cast the spell a third time! Dozens more bats fell. Even though there were hundreds of bats in the cavern, they couldn’t deal with this anymore and fled through openings in the ceiling found in the northeast alcoves that led to the surface (this had also provided air currents throughout the cavern which ensured the bat guano smell was not overwhelming).
Exiting through the southern part of the chamber they found a 60° descending shaft. The rock on this shaft was very unstable and could break off in your hands or under your feet. This was why Thorthic hired dwarven mining experts! They set off ahead to set up at roughly 50-60 foot intervals iron spikes hammered into the rock and connected by rope. At each of the roughly 60 foot sections one of the dwarves stood, ready to catch an adventurer that might fail their climb check and beginning to tumble down the shaft. And tumble a few of them did! I had the players make checks to descend the shaft (Strength or Dexterity, depending on how they chose to descend, this is part of the virtue of C&Cs SIEGE Engine mechanic, you have versatility and choice when it comes to how you do things). If they failed that check I gave them a Dex save to try and catch the rope, hold on, and regain their footing. If they failed that save they then began tumbling down the 20 foot wide tunnel and had to hope that a dwarf or another companion would catch them at some point during a 50-60 foot tumble. Several characters did indeed take a tumble, but luckily with this setup a dwarf or companion always got them (albeit a little scuffed up and damaged!).
Arriving at the bottom they found small side caverns that darted off to the side of the main corridor. These, however were filled with large funnel-web spiders. All the tumbling rock and dust had covered up most of the webs and they were hard to see. The group knew from a few Grimlock foot prints that they needed to head north. They ended up tripping over some hidden webs and giant spiders darted out. The spiders found it hard to hit the well armored Homonoea, but Thorthic got a mighty bite, and even though dwarves get impressive poison saves, I rolled low and he became paralyzed…for 13 hours! Fortunately, the adventurers killed the spiders before that! But they did choose to enter one of the empty alcoves to rest for the night waiting for their dwarven friend to recover. With six dwarves with 120 foot deepvision spread out among the three watches, nothing got near the group.
The next “morning” (a rather meaningless term underground), they continued north and fought more spiders, eventually arriving at a large, multi-leveled cavern (see map above). To the west was a large group of giant rats (they estimated around 30), some party members went back and procured some spider meat and with two hands heaved mighty chunks to the hungry rats (which seemed to satisfy them) and they were temporarily left alone.
To the northwest they found a small mushroom patch of what seemed to be edible mushrooms (according to the dwarves). There was also a set of tracks from a single rat. What could tracks from a lone giant-ish rat mean?
To the east they found several large steps leading nearly 60 feet below to another stone platform. On that platform the dwarves, making use of a finely focused beam from their bullseye lantern, saw a strange erected stone monument by the Grimlocks to some kind of serpent creature. Could this be some kind of dragon or drake?
The dwarves also could tell the platform would be descending into the earth even further at more than an 80° angle – the dwarven hirelings were going to be even more important here! But that will be for our next session in two weeks.
I’ve been watching a lot of mining shows recently, such as Abandoned and Forgotten Places. I’ve also enjoyed re-reading portions of the AD&D Dungeoneeer’s Survival Guide, as well as the recently published Survivalist’s Guide to Spelunking by AAW games (a homage and modern take on the DSG, indeed Douglass Niles contributed to this modern book as well). It is always fun to try and bring an environment to life and hope you can give everyone a fresh look at something. I look forward to seeing what I can add in the future.