Castles & Crusades Diary: Barrowmaze, Session 93

Summary:
The Duchy of Aerik is struck by chaotic storms and the towns and swamps flood. The adventurers return to the Barrowmoor and are attacked by 14 crocodiles. Upon entering the Barrowmaze they find the corridors under 3 feet of water with danger lurking under the dark, peaty filth carrying all sorts of diseases!

PC’s:
Gnoosh, Gnome Rogue 10/Illusionist 8 of Baravar Cloakshadow
Llewelyn, Elf Cleric 7/Wizard 7 of Sehanine Moonbow
Martin, Human Rogue 9 of Bacchus
Kyron, Human Cleric 8 of Zuul
Balthazar, Elf Wizard 8 of Arcanus
Gorgat, Half-Orc Barbarian 8 of Haephestus
Kiaria, Human Seeker 6 of Bast
Wright Dawnbreaker, Human Paladin 5 of St. Luther

NPC:
Dhekeon “the Disgraced,” fallen skeletal paladin of St. Justus (seeking redemption)

Game Diary:
When we left off last time the druids had summoned rain to bring an end to the 4 months of sun that Zuul the god of Chaotic Elements had brought. However, once the druids summoned the rain Zuul changed tactics and used the druid’s magical energy against them by bolstering their rain and transforming it into a massive storm that hit populated areas as night fell. For hours throughout the night it spread across the parched land that was unable to absorb the rain and flash flooding occurred. The water rushed through the streets of Ironguard Motte propelling people’s belongings through the streets until they gathered against the interior walls of the town. Helix and Bogtown, not having walls, witnessed the water rush through devastating the area as belongings and structures were pushed out of town.

When the next morning arrived the cleanup began. Although many in the Army of the Light now are high enough in level that they have to look after castles, are assembling guilds, and engaging in other civic duties, others made another foray to the Barrowmaze. With large areas of standing water, Gorgat the barbarian new there would be increased risk of snakes and crocodiles and sure enough, as they approached the Barrowmaze 14 crocodiles encircled them.

art from Forgotten Realms Wiki

Balthazar and Kyron were looking forward to taking them out with cones of cold and fireballs, but with the crocs piling up on individual PCs this would’ve enveloped them all and they had to engage in melee combat. They were all surprised when fighting crocs proved to be quite challenging and when they were done they needed to expend some healing from the crocs that had bitten them, pulled them to the ground, and tried to drown them in the deep water.

Upon entering the Barrowmaze the halls were filled with 3 feet of standing, peat-colored standing water with floating moss and swamp debris. They re-opened the tomb to Pinto the Pyromancer (which they had looted months before) because it had a room that opened to a fiery realm. Upon doing so the water in the nearby corridors came rushing in and fell down into the fiery realm thus slowly lowering the water level in that part of the dungeon.

Progressing forward to some new tombs they encountered a venomous snake that Gorgat discovered and killed before it could hurt anyone. They then entered some bricked-up Egyptian tombs and as they went from tomb to tomb, Wright was struck by a wight that drained two points of strength from him. Kyria was then afflicted with mummy rot from touching a scarab (although the healers in the group managed to cure her of it). Gnoosh encountered a Grown Pudding and it ate away his backpack and most of its contents, as well as all of his clothing underneath his robe of eyes (the robe managed to escape getting dissolved). Finally, Wright awakened a mummy which gave him mummy rot as it slammed him with its fists. Wright also got the rot reversed from the healers, but his Charisma was drained by two points.

There is more they want to explore and with the corridors flooded (or at least damp) the moisture is bound to cause long-dormant spores and mold to grow, and there will undoubtedly be more snakes, rogue crocs, and perhaps molds and oozes traveling through the muck (along with the usual undead). The Barrowmaze has just gotten a whole lot more interesting as new denizens have entered the dungeon (and perhaps old ones have had to leave)!

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