Two New OSR Kickstarters Worth Looking Into.

There are currently two new OSR Kickstarters which present flexible, open, and usable ideas for those using any OSR game. Book of Lost Lore and Book of Lost Beasts presents alternate rules and expansions of OSR ideas found in 70’s-90’s D&D. Chromatic Dungeons does the same, except it also includes ideas that should successfully pull-in curious modern gamers interested in exploring the exciting possibilities of Old School gaming.

For me these are ideal since I run Castles and Crusades campaigns and C&C is a game system which uses a D20 inspired rule system (the SEIGE engine) along with AD&D 1st edition style character classes. As a result, I can create a sort of “greatest hits” from all eras of Dungeons and Dragons. Indeed, of the two C&C campaigns I run one of them is comprised mostly of players in their late teens to early 20s and the other group is comprised mostly of people in their 50s and 60s. As you can imagine, this presents me with remarkably diverse perspectives on how players approach the game and attempt to solve problems, and I find both approaches energizing and exciting.

But let us get to the Kickstarters. The first I want to look at is the Book of Lost Lore and Book of Lost Beasts by BRW Games. Joseph Bloch, the writer of these books, is the creator of Adventures Dark and Deep (ADD) which imagines what a 2nd edition AD&D game would have looked like if Gary Gygax had created it. But even if you do not use his game system these are compatible with anything from the various Basic D&D versions through 1st and 2nd edition AD&D.

What these new books will provide backers are new classes (e.g., skald, blackguard), races (e.g., centaurs, half-drow), spells, monsters (200), alternative combat systems, two alternate treasure systems, an alternative to AD&D 2nd edition non-weapon proficiencies, rules for weather, and a system for social encounters. It looks to have close to 300 pages of material spread out over two books. Assuming he keeps the same format of his previous books the font and style will be similar to the AD&D 1st edition core books as well as black and white art reminiscent of the 70s and 80s. I’ve enjoyed the ADD work he’s done in the past, and I look forward to acquiring these new enhancements which I can insert into my C&C games.

Next, we have Chromatic Dungeons. One nice thing about this Kickstarter is that the differences from older versions of D&D are clearly laid out in detail by bullet point and four multi-page samples are available for download (indeed, the books are already written and will be delivered this autumn), this allows me to see in greater detail what is being offered. Looking at these samples you will see that they also have the AD&D 1st edition font style as well as charts and art which are reminiscent of the late 70s and 80s. Just like the previous Kickstarter this is a standalone system you can use; however, it can also operate as ideas which you can insert into your OSR game of choice. Which is exactly how I plan to use this for my C&C games.

Like any OSR tool kit there are a plethora of things which you can insert – or not insert – into your game. For example, it uses three alignments similar to B/X: lawful, neutral, and chaotic. There is no fancy skill system, skill resolutions are simply based on an ability check, so it is rules-light, like many of us OSR folk are familiar with and embrace. In old school gaming we are familiar with attribute modifiers based on race. This game has chosen to switch that to the character classes. Thus, if you are a Fighter you get a +1 to Strength, if you are a Cleric you get a +1 to Wisdom, if you are a Druid you get a +1 to your Charisma (presumably because druids need that for their communication with plants and animals). Now, this isn’t completely new, for if you recall specialty priests from AD&D 2nd edition, a god of poetry, for example, would provide a worshipper with a +1 to Charisma and warrior gods might provide a bonus to Str or Con. So, this is not an alien concept for old school, nonetheless, to see it codified in the rules is quite interesting. I know for my C&C games I do use racial attribute modifiers, as well as occasionally use attribute modifiers for certain classes based on the gods that are worshipped, so I currently use a hybrid version of this idea. So, when I get this book, I can take a closer look at how I can mix and match ideas using both racial modifiers and class modifiers for attributes. As with anything in the OSR, it does not have to be either/or, it can be a mixture of options, since we are all about modifying things as we see fit to make them suitable for the campaigns we envision.

In this game the term “race” has been replaced by “ancestry.” Some will see this as an idea drawn from modern gaming. But if you wish to keep the term as “race” – keep it! However, if you wish to incorporate a modern gaming term like “ancestry” as a gateway or opening for some members of modern gaming to enter old school gaming, this can be a way of doing it. Regardless of whether you go with the term “race” or “ancestry,” the abilities available to the races/ancestry are highly creative and will enhance your game (and there are lots of options – Bugbears, Centaurs, Gnolls, Goblins, Hobgoblins, Kobolds, Lizardmen, Minotaurs, Orcs, Bullyfrogs, etc.). This game doesn’t provide half races such as half-orcs or half-elves (with reasons provided, such as “why are there half-elves, but not half-dwarves”?), yet it gives you ideas for creating any type of half-race if you decide you do want them.

There is also a category called “Heritage.” This is a great way to create either new subraces/ancestries, new regional variants to differentiate subraces/ancestries, or I suppose as a way to incorporate a concept of “feats” into your game (feats not actually mentioned, it is simply my own thought from reading through the sample pages). It really is an amazing tool kit as I look at it (Heritage options are one of the download options in the Kickstarter).

The armor class system in this game is ascending, rather than descending (or using attack tables), but anybody who has played Swords and Wizardry, Old School Essentials, or Castles and Crusades, is aware that many OSR games have provided ascending AC as an option or fully left the descending AC in the past. Of course, if you wish to use descending AC it is quite easy to do so!

This rulebook organizes classes like AD&D 2nd edition (so you have Warriors and then underneath that are Fighters, Berserkers, Paladins, and Rangers). This game will introduce a crafting system (the six page preview they provide is pretty interesting), and it adds a new element to traditional treasure (such as finding rare and exotic items). All in all, I am excited to get this book (if it gets funded!) for this along with the previous Kickstarter mentioned provide an amazing set of tools and ideas to enhance in OSR game. So for anyone looking to enhance or expand their OSR game, I encourage them to check these two Kickstarters out!

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