The adventurers arrive in the abandoned village of Somber Grove (once run by a family of magic-users), find long-forgotten scrolls, and battle a harpy-like creature with giant frog minions. The threat was high since 4 of the 5 characters were charmed by the harpy!
Ser Sanwyche Gryffyn, Human Paladin of St. Agathos
Gwar, Half-Orc Barbarian of Crom
Jabari Rajul-min Alshrq, Human Monk/Cleric (class and a half) of Horus
Magnus, Gnome Druid of Belenus
Eliam, Half-Elf (Elven lineage) Cleric/Wizard of Lugh
Homonoea, Human Dragonslayer/Giant Killer (class-and-a-half) of Athena
Endur “the Thick”, Human Fighter of Gobniu
Rok, Half-Orc Fighter of Crom
Anne, Elven Cleric/Rogue of Laeroth
Thorthic Norain, Dwarven Barbarian/Cleric of Thor
The party arrived an hour away from the abandoned village of Somber Grove (previously known several generations back as Wrenwald, named after the Wrenwald noble family of magic-users that ruled the town). The day was quite overcast. It had rained for several day prior, the ground was still wet, and in the warm weather of mid-June there was an ever present fog that drifted across the ground (giving any small creature 3/4 cover and medium creatures 1/2 cover).
Upon entering the town they saw that the buildings had taken a lot of weather damage over the last half century or so. Thatched roofs had caved in with some young trees poking through, doors hung on hinges, shutters on windows had mostly fallen to the ground, and vegetation had long since spread untamed. Due to the frequent rain and the fact that the town had been built near a swamp that had expanded over time, there were frequent patches of swampy water to be found.
The first building the group entered was the old inn and tavern. The sign had long since fallen off the chains that held it above the door and the name weathered away. Half the group entered the building (Eliam, Gwar, Anne, Homonoea) while the other half remained outside (Sanwyche, Jabari, Magnus, Rok, Thorthic) to guard the horses and mules. Those that entered made their way upstairs to the rooms and although most had open doors and empty rooms, two were that were closed. Eliam noted some old, faded variations of arcane marks on the doors. One represented housing for a wizard, another for an illusionist. Anne successfully unlocked the doors and they made their way into rooms sealed and untouched by the years (whereas the rest of the inn/tavern had cracks in the walls, fallen plaster, etc., where the weather had long since found its way in). Detect magic told Eliam that there was magic in a locked drawer in a nightstand. Anne unlocked it (and was able to avoid the contact poison on the lock which had lost its strength over time). Inside the drawers were four long forgotten arcane spells from levels 1-4 (there were four wizard scrolls in the wizard room and four illusionist scrolls in the illusionist room). This process of exploring the inn/tavern, unlocking the locks, and taking note of the scrolls took around 10 minutes. Unnoticed by the group once they had entered the wizard/illusionist rooms was that sounds from the outside were silenced (perhaps to once help those staying in these rooms to study in peace?). That was when the other half of the group waiting outside were disturbed.
While waiting outside, the group (Sanwyche, Jabari, Magnus, Rok, Thorthic) heard a beautiful melody drifting down the road going east. Everyone but Sanwyche failed their Charisma save (luckily paladin’s have Charisma as prime, and St. Agathos provides a further bonus vs. fear/charms for his worshipers). The group entered a trance and headed toward the song. Sanwyche followed and discovered that the singing was coming from a large abandoned warehouse. He looked inside and found a bird-woman flying 15 feet in the air (he had never seen a harpy before, especially one of this kind, so the creature remained mysterious to him) with two giant frogs attending her song. He closed the two large, 15 foot high barn doors just as his entranced companions arrived. He wrapped an extra flail through the door handles. The entranced companions were too mentally inhibited to deal with the intricacies of his flail knot, but there were two massive windows open on either side of the doors and his companions headed to the windows to climb in.
The harpy was able to see from her height that four of the five people were enchanted and while singing pointed at the paladin for her giant frogs to attack. They lept through the windows and Sanwyche had a fight ahead of him! Quickly he was swallowed by a frog and from the bite and swallowing was being squeezed to death from inside. He couldn’t use his two handed sword, but he did have daggers, so pulled them out and began to stab at it from the inside. Eventually he tore a hole open and climbed out of the frog only to have the other lunge toward him to bite! With his two-handed sword back in action the last frog was killed.
By now his companions were entering the warehouse through the windows and the harpy picked up the adorable Magnus, she enjoyed having the gnome druid in her arms, err, claws! Sanwyche fired an arrow from his longbow and hit her. She then decided to tear the gnome apart with her claws and bite, this ended her song, but she knew that the effects would linger for a few more seconds. Her attacks didn’t kill Magnus…initially. But it didn’t take long for her claws and bite to take him to negative hit points and unconsciousness. Jabari, made a monk leap to attack, but rolled a one and fell face-first into the dirt floor (he must have still been recovering from the enchanting song). Rok lept up and with several blows cut through her waist and she fell to the ground – as well as Magnus. He was now a single hit point away from bleeding out. But fortunately the frogs and harpy were now dead. First aid was administered to Magnus and Thorthic provided healing to him and Sanwyche. They searched her nest (which was high up on a third floor shelf) and managed to find some statuary, decorative bracers, and a well made, but simple cap.
By this time the inn/tavern explorers had exited the building, saw their abandoned animals and went to find their friends. Deciding to house their animals in the large and now safe warehouse, they began exploring the rest of Somber Grove. The eastern edge had small plots of land for growing herbs (useful components for magic-users). They noticed that the vegetation was long overgrown, but still somewhat healthy. But as they looked at the farming plots heading north, they saw that the plant matter became progressively more lifeless. There was one solid stone structure in town – a guard tower very close to them. They entered and went to the top to survey the area. They had entered Somber Grove from the south west and had now explored the entire south street and a portion of the east street. Looking north west they could see abandoned stables for possibly exotic animals. Directly north were some old greenhouses and magic-user housing (hostel-style), and to the north east a road led to an old walled estate about an hour away. It was clear that this was the Zombraire estate that they wanted to eventually visit. Eliam’s twilight vision (which I decided was working on this very cloudy day) and tied with an exceptional observation check he made, I described that he could see within the walls of the estate a garden being plowed by a skeletal ox led by what was possibly a zombie-like farmhand and his zombie family. This was disturbing indeed! But our session had run out of time and the exploration they want to make in the rest of town before heading to the estate will have to wait for the next adventure in two weeks.