Rackham Vale

I love classic fantasy art. February is Zinequest on Kickstarter, and Rackham Vale is inspired by the art of Arthur Rackham. My campaigns are filled with folklore from the past, and classic art like Rackham’s adds a lot to the look and feel I like to present to my players. When funded, this is offering:

  • An original map with key locations identified (can be used as a point-crawl map if so desired), 
  • factions spread with relationships charted for easy reference, 
  • Adventure hooks
  • An illustrated bestiary with twelve new creature interpretations of Rackham’s artwork, 
  • Tables for creating new settlements, random encounters, and creatures that fit the setting. 

The monsters have OSR-compatible stats (see the No-Moon Crone example listed). Once funded, I am curious what stretch goals might emerge during its last 8 days.

Edit: Since writing this post, the Rackham Vale kickstarter has been delivered and I have reviewed it in this post.

4 thoughts on “Rackham Vale

  1. Hey, thanks for featuring our Rackham Vale project on your blog! Seems like we have a lot in common when it comes to affinity for old-time aesthetics and drawing upon history to enrich our gaming experiences.

    Putting the finishing touches on the Stretch Goals now, but I’ll give you a sneak peek: One of them is music–a custom, folk-blended soundtrack by Mze Shina.

    Thanks again–and if you have any questions or anything, please do reach out.


    Liked by 1 person

    • That sounds great!

      I’ve been sharing the KS on the social media I use trying to stir up some more interest. Folklore and old-time aesthetic are an important part of my Castles & Crusades games, and you’ve got something here that can fit with any OSR game. It deserves more attention.


  2. Pingback: Rackham Vale Review | The World of PhilosopherZeus

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