I love the evocative old school feel of Swords & Wizardry. Unlike many of the previous games I covered in this series – Blueholme, Labyrinth Lord, Rules Cyclopedia, and Old School Essentials – where I own and have read through the game, but never made a character, Swords & Wizardry (S&W) is a system that I have played a couple of times before (at GaryCon and GameHole), so I do have some experience in the character creation process.
I decided I wanted to make a druid, but when I rolled 3d6 six times I didn’t get two 13+ attributes I needed for a druid (you need at least two 13’s for the prime requisites of Wisdom and Charisma). I rolled two more sets of attributes before I finally got two numbers that could meet that requirement. Since S&W has such a close affinity with D&D from 1974-1978, character creation is quite simple. I like how once I distributed my stats all the essential information that I needed to make note of from those stats could be placed within a box to the right of them. After that I wrote down a few druid class abilities (neutral alignment, spellcasting – I get one spell, and noted my +2 on saves versus fire). There is only one saving throw number to note in S&W, so that keeps things simple. I rolled my starting money (3d6x10) and only got 40 gold pieces, but luckily being a druid I don’t need much, so I bought a spear, sling, leather armor, and some basic supplies and I still had 23gp left over. I rolled my hit points and noted my armor class. All done, he’s ready for an adventure! Now if only there were some upcoming S&W game I could play in for Con of the North or GaryCon.