Day two at Virtual GameHole and today I spent the afternoon playing in a Dungeon Crawl Classics (DCC) interpretation of the classic AD&D module Steading of the Hill Giant Chief. This module is always a joy to immerse oneself in, and through the lens of DCC almost anything can happen!
As you will find on these virtual convention games, the gaming platform will vary from game to game based on the GM’s preference. In my Swords & Wizardry game yesterday we were on Discord voice and text chat, today it was Discord voice and Roll20 VTT. I have never used Roll20 before, so I was a little slow in the game at first (all the games I run online are Castles & Crusades games that embrace a Theater of Mind approach that is met simply by using Discord voice, text chat, and screen share, and we all roll real dice in our hands like RPG’s are meant to be played!). Several others in this group were also inexperienced in Roll20, and perhaps as a result we were a little slow starting off in communicating as we approached the Hill Giant Steading, and did a lot of preliminary hunting about to find the best way to proceed (although caution is wise when approaching a giant stronghold!).
We did have a good group of players, though, so once we got acclimated to this environment we made steady progress (I even managed to grudgingly accept digital dice rolling!). The team work built up, and began making bolder moves, spell burn occurred, luck was burned, and it very soon became a full-on DCC convention game! At the end of four hours we managed to make it through the outer ring of the Steading, entered the main hall, and then took on the Hill Giant Chief. My human warrior was quite pleased to step forward and take on the chief with another as the rest of the group took on frost giants and fire giants. Our DCC characters were level 3, and yet through some might deeds and typical DCC madness we prevailed!
Although the campaigns I run are all Castles & Crusades, the games I play the most at conventions are DCC. There is something about getting together with other gamers and be able to go ALL OUT to see what gaming madness you can achieve in 4 hours that makes DCC, in my mind, the BEST game for conventions. All those critical hit and fumble charts as well as spell charts and deed die options leads to epic collapses and staggering successes in a way that no other game that I am aware of can produce. When you only have four hours to game, DCC gives you the most exciting experience!
Tomorrow the DCC madness will continue as I will be with the same Judge and several of the same players to take on The Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King!